Patch Changes. Feral Nerf, AGAIN?

I like discussing class changes. It’s just as important to understand the current standings of a class, as it is to know the future plans for it.

Currently on the test realm, we have:

~Enrage: This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.
~Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
~Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
~Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
~Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
~Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
King of the Jungle: This talent now reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 20/40/60%.
~Primal Tenacity: This talent no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear

Just in case you’ve been a hole and haven’t heard, feral is getting nerfed again. Bears and Cats, while enjoying the sleek new looks, will also be doing less DPS and taking more hits. The DPS nerf, looked at one way the nerf is a flat amount of damage per special attack. All the primary DPS talents are being reduced in base damage: Mangle, Rake, Shred, and Rip. Mangle by 11%, Shred by 10%, Rake by 7%, and Rip by 6%. Clearly the emphasis can already be seen on the direct damage, as opposed to bleed damage, though both are being reduced. Swipe is also being reduced from 260% weapon damage, down to 250% weapon damage. My word! That’s a lot to cover. First though, let me give you some things to be happy for. One, because this is a base reduction to damage, calculated before applying Attack Power bonuses, it’s a lot less than it sounds. The better your gear, the less you will notice this. Secondly, because of the changes to Emblems, most of us soon will be in the category of having enough pure stats not to notice. Finally, only the last 2 ranks are affected by this, meaning that most levelling druids won’t be affected.

But there is some slightly bad news, at least if you are stacking armor penetration. See here’s why, if Shred damage is being reduced by 10% that is a base reduction of 96.525 per shred. That doesn’t mean it’s a straight 96 damage reduction, however, that would only be the case if the enemy had 0 armor. The amount of damage reduction the boss has before any armor penetration (but after faerie fire) would be roughly 29%, and with BiS Ulduar gear this will become roughly 16%. This means that a druid with the armor pen soft cap will lose about 13 points of damage more each Shred than a druid with no armor pen. OK, so not much of a loss. 68 damage per Shred, or 81 if you have 566 Armor Pen. Give or take a couple, since my numbers were rounded due to laziness. It’s going to be a few hundred DPS. We’re not worried about it. I did the numbers here just as a demonstration to see for myself how much it might affect armor penetration scaling. The answer was as I expected, the difference was negligible. A lot more of my damage is coming from Attack Power than from the base damage. In Perspective, my Shreds average 4053 each when they don’t crit, reduced by 81 it will still be pretty powerful.

Now that I’ve bored everyone with some numbers. Bottom line: don’t worry about your DPS. If it’s good, it will stay pretty good. If it’s bad, it will be worse but excellent gear will be just around the corner, so to speak.

Next up, feral tanking: I’m not going to dole out numbers on this, mostly because I’m lazy, but also because I have the legitimate excuse that, even though I am a tank, this is not primarily a tanking blog. Suffice to say that I am unhappy with the changes. I feel like bears are being forced into being mana sponges with their sub-par damage reduction and avoidance, and forced to go with their only tanking advantage: HP stacking. I don’t know what to say to that. It’s not and never has been my preferred style of tanking. I’m beginning to feel, in very nearly every practical encounter, less effective than my counterparts. That’s why, though people are largely agreeing that this reduction is smallish, “only” ~5% dodge.. I am bitter over getting yet another nerf. Druid tanks aren’t far from their counterparts, however they are enough less viable in encounters for prejudices against them to stick. I feel it.. and I think this was the last thing we need. Proof positive that I chose wisely in focusing on DPS when I came out of TBC, even though during TBC I was frequently tanking and enjoyed it immensely.

~ by lily on July 23, 2009.

One Response to “Patch Changes. Feral Nerf, AGAIN?”

  1. I wouldnt be too worried about the dodge nerfe for druid tanks tbh. My tanking set is 4 part T8 and i lost aboit 2.2% dodge. I balance HP and Dodge and with the T9 gear we will see our dodge returning back to where it was.

    The nerf is only to compensate for us being too imba when we are fully kitted in T9 and tbh i see our pure avoidence as being imba still.

    Tanking General Vezax on 25, with all cool downs popped each enrage) im seeing 55% dodge and 51k HP. last kill i dodged every hit on the 2nd enrage and i was rage starved… Druid tanks still are totally imba!

Comments are closed.